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137. PDG: Continuous control with deep reinforcement learning

Februar 13 @ 6:00 pm

Attention, we start now one hour earlier, at 18:00 o’clock!

In the Paper Discussion Group (PDG) we discuss on a weekly base recent and fundamental papers in the area of machine learning. For several weeks, we follow one track to dive a bit deeper into a topic by reading matching or correlate papers. If you are interested, please read the paper and join us.

We follow the recent success of Deepminds AlphaStar system ( which beats human professional players in the game StarCraft II. Our goal is to understand the techniques behind this success and start therefore an extended track.

Track: AlphaStar
Topic: Continuous control with deep reinforcement learning

The potential next papers:
Model-Free Reinforcement Learning with Continuous Action in Practice
Asynchronous Methods for Deep Reinforcement Learning
StarCraft II: A New Challenge for Reinforcement Learning
Attention Is All You Need
IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
Pointer Networks
A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning
Human-level control through deep reinforcement learning
Counterfactual Multi-Agent Policy Gradients
Population Based Training of Neural Networks
Human-level performance in first-person multiplayer games with population-based deep reinforcement learning

[Wir treffen uns im Informatik-Gebäude des KIT (50.34), Raum -120. Wenn alle Teilnehmer Mutterspachler sind, sind die Diskussionen auf deutsch.]


Februar 13
6:00 pm

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